$10

Star Wars Jedi Academy Remastered Texture Patch (60.8GB)

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Star Wars Jedi Academy Remastered Texture Patch (60.8GB)

$10

Star Wars Jedi Academy Remastered - YouTube

For customer service I am best reached at: 281 881 7563. Preference for text messaging. I rarely check my emails.

This product is optimized for 4k displays or better. Id Tech 3 does not support custom texture/shader resolutions with this version of the game engine, so if you do not have at minimum a 2k display you shouldnt buy this mod. A 1080P display is simply too low resolution for it to make any sense. So just use a free mod instead if thats all you have to look at the textures with.

System requirements: 6GB GPU (Lower spec machines in this range might need to enable S3TC)

Recommended: 8GB GPU or better

Created with multiple AI products and handcrafted. I include a workaround (Steam version DRM) to make Large Address Aware work with this game which is why the texture size is larger than Jedi Fallen Order (2019 game) despite being stable for all level compiles using a graphics engine from 1999 which is definitely exotic unicorn technology. The GOG version already out of the box doesnt have DRM to block the 4GB patch. This is why the objectively best of the competition can only go up to 14GBs, because the game will crash without the workaround going further than that, at least using the Steam version without the fix. Multiplayer selection assets have also been carefully enhanced. Literally all surfaces at point blank are hyper detailed. It is not possible to compress PNG to lossy format without engine problems, and in the instances where TGA is present, like vegetation sprites, hand applied RLE compression is used to save video memory bandwidth. Some UI elements however do not tolerate RLE compression. All character models are 4:2:0 94% .JPG, almost all environmental textures are 4:2:0 87% with some exceptions that use custom % values to basically keep the more aggressive texture examples from exceeding 100mbs .JPG and S3TC texture compression is no longer needed thanks to the 4GB patch. Which is unique. No other texture mod in the world exploits id Tech 3s true potential. Instead of the texture data having to use 2 lossy passes of information, my mod eliminates that quality loss. And obviously the texture resolutions are another Universe of quality as the size of the mod demonstrates. Almost every wall in the game is at a 16,384x16,384 resolution the id Tech 3 maximum. This allows the detail you see in the image here allowing the game to be more graphically immersive than ever before.

Warning:
The game engine was engineered in 1999 so it has some minor flaws when using raytracing, but if you can run at a high framerate no one is going to notice. If you are struggling to maintain 30fps then maybe, and if thats the case, just turn raytracing off. The most modern graphics cards will have zero trouble running 60fps or better anyway. Even higher framerates will make this minor issue completely invisible to humans. Essentially the raytracing information is calculated 1 frame behind what the final render output is going to be. So the higher the framerate, the closer it lines up with the rendering information. At 120fps or higher it might as well be outputting in the same exact space. Raytracing, especially the form I am providing is overrated and eats lots of performance. Its for people with an excess of processing power wanting to get a slight improvement in fidelity.

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Ive modernized the games textures radically beyond anything before

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